Okay so... of all the things you
said you'd do... all the things you want to do... all the things you
pretty much have to do... you
started writing a visual novel?
Yes.
Uh,
alright.
I
don't remember how this got started, but my former roommate (now
exchange student in Japan and thus luckiest man alive) and I started
a sort of memetic thing where we'd try to come up with anime plotlines
or VN plotlines when we were bored. Eventually the VN ideas just got
more and more sad, we were trying to “outsad” each other I think.
One idea I had was a VN set in a hospital and I got thinking about it
a bunch again and here's the basic premise and such. Really this is
more just for Daven to see so he could come up with ideas and such
too 'cause for all I know we are actually going to make this game. He
has friends who can draw (in legit Japanese style!) and probably
voice act to?? And I'm sure they'll help us for some reason??? Daven
can make music and hypothetically I can write dialogue. So there we
go.
Basic
Premise:
You
are a high school aged boy whose girlfriend falls into a coma
somehow. You visit her often in the hospital, where you meet other
girls that you can fall in love with, date, etc.
The
cast:
Genki
Athletic Girl: Typical
sports tomboy genki mild tsun etc etc. Short spiky black hair? Of
course the twist is that she broke both of her legs badly somehow,
balling too hard or something. She's gotten the casts off and is
receiving physiotherapy, but is struggling with the fact that she may
not be able to run or play soccer or whatever again, the muscles are
too damaged. Is this a thing that can happen? I have no idea. So you
help her come to acceptance of that, you get to the root of her
passions, you uncover the circumstances of her accident (she was
trying too hard at something for some reason? Parental appeasement
issues? I dunno), that's basically her route.
Girl
whose brother is in a coma: You
meet her as she comes to visit, you connect because you're going
through the same thing. Stuff about the sort of things she used to
love to do with her brother, do you take her on the same experiences
or is it futile to try to replace him? That sort of thing. Maybe they
come from a rich family too and there's a sense that before this
everything was very fairytale and she felt like they were invincible.
Circumstances of his accident – something to do with her? Him
defending her from something? I don't want this to be “princess
tsundere” sorta thing though that's overdone. Long red hair maybe I
dunno. Guy in coma could be her boyfriend for maximum parallel but
that has issues too. Could be sister for overlap with bonus route
we'll get to later but that might be unrealistically “small world”.
Girl
who is volunteering for her school:
You meet her as she's doing like cleaning and stuff. Kind outgoing
girl, dreams of being a doctor. Maybe genius character? Hair like
Madoka's in Lagrange? She works herself to the bone at the hospital,
sometimes too stressful, she can't handle hearing about deaths etc.
You uncover why she works so hard, probably something like family
history. Does she need to try so hard? Is she being too naive about how medicine works?
Girl
who is volunteering for her church:
She visits sick people with a group from her church. Friends with
previous girl, but they're also sort of rivals. Faith vs. science
sort of thing, undercurrent of tension, they have very different
reactions to death in that this girl is very accepting right away
“feels she understands God's plan” or something. Here you work to
make her understand death more humanly so she can understand people's
immediate sadness, get to the root of her church experience, make her
“confront death”, crisis of faith but in the end she gains some
sort of compromised understanding that works for her. I like the idea
of “twinned” characters where you interact with both of them a
lot but ultimately have to choose. I'm thinking long blonde hair for
this one, maybe slight drills? I dunno.
Girl
who is terminally ill:
Of course. This is the sort of archetypical route. Maybe there's a
connection with the genki girl and girl with comatose sister e.g.
“they have it better than me, I'm for sure gonna die, why are they
so upset?” Like church girl an idea of strong facade masking inner
weakness that you expose, probably same “fake acceptance –
turbulence – real acceptance” cycle. Conflict between self-pity,
strength, strength for self vs. for others? If we really wanted to go
ham she could actually get sicker as the game progresses, I think
this is rare even among sick characters, usually they're fine the
whole game and at the end it's like “lol they died”, here we
could have her lose her hair, become weaker, etc, through the route,
that'd be BRUTAL.
The
MC: Who
cares.
Other
ideas?
-Girl
from the mental ward? Has this been done before? Or has it never not
been done before? Bdum tiiish joke being that animes girls are
usually designed in such a way that they seem appealing through the
screen but would probably end up institutionalized if 3D.
-Volunteer
gardener girl? Prolly too much overlap with volunteer girl but I like
the idea of gardening characters and I like the idea of a “good
girl” sorta character. Her route could be about her being very
adverse to working at the hospital, it's too sad for her, but you
help her see what a wonderful and noble and whatever place it
actually is, despite it being sad.
-If
there wasn't an age gap issue doctor/nurse would be an obvious good
choice, and maybe there's away around that issue, I dunno. Worth
considering.
General
route comments:
Pretty
much all of them have the MC helping them deal with/eventually accept
or overcome their struggles. Maybe the “okay good” end for each
route is having them accept the bad thing as inevitable and the super
gambit secret end for each is where they somehow overcome the bad
thing e.g. terminally ill girl gets better, genki girl runs again,
whatever.
But
yeah each route would be basically:
-meet
the girl, eventually uncover her schtick
-start
to notice that whatever facade they're putting up is masking some
inner pain
-expose
inner pain
-path
to acceptance: as trite/inaccurate/cliche as it is, the
denial/anger/bargaining/depression/acceptance cycle makes for really
good development and can easily be masked so it doesn't seem obviously that
-and
through it all they grow closer and such
It
seems formulaic but I'd argue that each route should have a sort of
formula since the overall themes of the game ought to carry over into
every route. Plus it won't seem formulaic when you play it since that
very basic skeleton still allows for a lot a lot of variance.
Also
like I don't want to see this as a competition to Katawa Shoujo or
whatever. Like only two of the girls are actually injured, neither of
them were born with disabilities, I think the hospital
environment/aesthetic/plot potential is strong enough without having
to bust out every sick girl trope.
Secret
routes:
Comatose
hidden girl: This
one is pretty neat and actually the main memetic drive for me and Daven to think about this particular premise so much. When you visit your girlfriend, there's a
girl in like the next bed over, also comatose. Through the game you
can manage to get some events where you overhear people visiting her,
see things left for her, and you can sort of piece together her
history. If you follow this enough, she wakes up at the end, and
although you've seen all these flashback-presentation stories of her
and learned all about her personality and are presumably in love with
her, she doesn't have any idea who you are. TRAGIC! Or maybe she does
'cause she heard you when she was comatose. CREEPY? Or romantic I
have no idea. Or maybe she never wakes up and they have to pull the
plug or whatever. Either way I think a route where you never actually
interact with the girl is a sort of neat idea.
Girlfriend
in a coma route: Somehow
through the game there'd be a secret sort of meter that you can
subtly influence that determines whether or not your girlfriend wakes
up. And if she wakes up and you haven't like, committed to another
girl, you can go off with her. Or maybe you'll see some heartbreaking
NTR scene where she wakes up and looks out the window and sees you
canoodling with whatever new girl you chose. Oof, that's rough, yo!
The
huge huge problem with this premise
Maybe
you noticed it in the last section but there is a huge gaping flaw in
this whole plot premise. You probably thought of it much earlier and
were hoping I'd cover it somehow. Well NOPE, but I have some ideas.
Basically
yeah the idea of you, the MC, going on and forming a romantic
relationship with some new girl while your girlfriend sits in a coma
is, at best, extremely morally ambiguous. At average I think people
will consider it insanely assholish. Here's my ideas on how to
address this:
1.
Actually address
this.
Have the MC think it through, have him struggle with the temptation,
the desire to help the “target” girl vs. the guilt of his own
pleasure at the relationship, faithfulness to his girlfriend vs.
feeling like she'd want him to be happy, etc, etc.
Pros:
-Could
actually produce something poignant and interesting
-Invests
you in the MC a little more
Cons:
-This
thing would be dealt with on every route in basically the same
fashion, which is pretty redundant for people replaying etc
-People
are here for the girls, not the MC whinging
2.
Ignore it completely.
Easy, like, really easy. Just don't mention it! If you choose to go
visit your girlfriend, you'll do that and reminisce and whatever, and
the secret girlfriend route is still available, but the whole
girlfriend thing is like never mentioned in any of the other routes.
Pros:
-Easy,
so easy!
Cons:
-It's
just such an easy way to completely dismiss the game. It's like a big
flashing weak point on the game. “I dunno, I don't really like that
game, it makes you cheat on your girlfriend, I don't want to do that”
3.
Change girlfriend →
sister.
Pros:
-Easy
-Now
having her wake up could like combo into other routes instead of
being an ending unto itself: "Hooray, my sister's awake, but I'm still gonan go2 hopsital... 4u, girl <3"
Cons:
-We'd
have to ditch the girlfriend route, or make it incestuous, or make it
aromantically happy. None of these seem great.
-Now
the MC doesn't have a previous romantic history that he can reminisce
about while pursuing new love. This could be good I guess too though.
4.
Ditch comatose
relationship altogether, give him some other reason to be there.
I don't know what, maybe he's volunteering too. Or maybe he's sick
himself? That could be interesting.
Pros:
-Easiest
probably
Cons:
-Have
to lose one secret route altogether
5.
Make it clear somehow that
the girlfriend told him to move on and find new love
Pros:
-Enables
the dilemmas of option 1 without having to expound on them
-Get
to keep the girlfriend route, perhaps even better than ever
Cons:
-I
have no idea how this would work without supernatural cheesiness or
some other bizarre crap
6.
Make the MC a girl!
Boyfriend in a coma!
There is a fun loophole in NTRism that if a girl moves on from a guy
and also moves on from her sexuality there is no harm no foul. I have
seen it many times in my yuri comics.
Pros:
-Yuri!
Cons:
-Kinda
weird to have just one heterofag route and a bunch of yuri routes
-Even
weirder to have a male “target character”
-I
don't think I'm seriously suggesting this but
Seriously
consider this pro again:
-Yuri!
So
yeah I don't know how to deal with that! But it really ought to be
dealt with and I'm sure we could come up with something.
Other
flaws with this premise
-I
don't actually have any idea how things work in a hospital, and it'd
be good if it was somewhat realistic, but that would require research
and I'd probably find half the stuff I'm picturing is just outright
wrong.
-Same
with how comas, sickness, muscular atrophy etc work
-Just
how often can a high school kid visit the hospital? And for how long? How do visiting hours work? These sorts of
games work best if you can have the MC interacting with the girls on
a daily basis at a variety of times through the day.
Things
I like about this premise
-It's
a place where you can meet up with people regularly and stuff's
happening and it ISN'T HIGH SCHOOL YET AGAIN!
-All
sorts of events can happen naturally at a hospital. Need a big plot
switch? Somebody dies, someone lives, a baby is born, I don't know.
Very charged symbolism all over the place, stuff can get dramatic
very organically very quickly
-Tons
of varieties of settings, side characters, jokes, little moments of
sadness, etc. Lobbies, cafeterias, various wings, libraries, gardens,
waiting rooms, etc, etc. Doctors, technicians, random sick people,
the list goes on. Need a “wiseguy” or a wise guy? Depressing old
man or adorable little tyke? All of these people can show up at a
hospital very easily!
Abstract
thematic/aesthetic qualities that I dunno if people would care about
So
there's the plot theme of true acceptance emerging from facade. This
would be mirrored with an aesthetic development of cold, impersonal
sort of stuff replacing itself with more intimate, human things. You
meet the girls in places like the cafeteria, rooms with all the
machines and tubes and stuff, the rehabilitation gym. Then as you get
to know them you spend more time with them in places like the garden,
the library, the lounge, etc. Geez I hope hospitals actually have
places like that, I think they do?
A
big thing would be that everything takes place in the hospital,
though, every scene. I don't think this would be too limiting and I think the thematic benefit is really
clutch 'cause at the ending you'd finally leave the hospital under
whatever circumstances. That'd be POWERFUL.
There's
really easy gateways into philosophizing about death, life, etc. It
can be pretty entry-level cause a little of that goes a long way. If
I was gonna summarize quickly it'd be like:
Genki
girl: Pragmatic/utilitarian struggling
Brother
in coma girl: Existentialist in crisis
Volunteering
girl: Humanist w/ vague transcendent aspirations
Church
girl: Theologist
Terminally
ill girl: Nihilist
Of
course this would all change and refine as they break out of shells
and such.
The
aesthetics of the hospital itself lend themselves greatly to a lot of
the structure of the game. I'm thinking heart monitors, dripping IVs,
those rolly bed things... all of these make good iconic symbols.
Katawa Shoujo did a lot of them first but oh well. As mentioned
before you can create a sort of before/after development parallel,
beeping heart monitor contrasted with intimate... clock ticking?
Uhhmmm well that sort of thing at least. Lots of iconic “stuff”
associated with hospitals is what I'm saying I guess.
Lots
of really juicy aesthetic meat for soundtracks and art direction and
such too in a hospital. Hospice
by The Antlers and Solzhenitsyn's Cancer
Ward
come to mind as two absolute masterpiece-tier works that nail the
hospital feel.
Why
white flag?
I
dunno, the name has been stuck in my head for a long, long time now
and I've wanted to call something that. I'm pretty sure I first got
it from the name of an AA group in Infinite
Jest,
but it might make more sense that I already had some reason to like
it 'cause otherwise it seems strange that I'd remember it. Anyways it
stuck with me and when I doodle in my notes (always) I often draw
people holding white flags and write stuff like “#whiteflag2012”
without actually meaning anything by it. It has meanings of surrender
etc obviously but I don't really associate it with that. I just think
it's a cool image.
Anyways
I'm thinking White Flag is the name of the hospital and maybe there's
a statue of a woman holding up a white flag that gets mentioned
sometimes, and then there's some story you can find out by asking a
doctor about it or something, about like, the hospital was
founded/named in honor of a battle that took place there a long time
ago, where some medic woman, overwhelmed and distraught by all the
death around her convinces her side to surrender and then starts
treating everyone indiscriminately and with great passion and the
enemy is so moved that they retreat. I kinda like it but it's sorta
dumb in a way. Obviously there'd be the theme of “are the girls
following in the footsteps of this woman” but I don't know if
that's such a great theme.
I
have a bunch of other little ideas about events and endings and
character traits and all that but this is long enough.
Please
send me your thoughts Daven whom I hope to remember to link this to, I
actually think it would be tons of fun to work on a VN if you're down
for it. We can be like the Welcomes to the NHKs. Please send me your
thoughts whoever else reads my blog, too. I think that's like Richard and my mom?
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